Details of a Rogue 5E
Rogue presses an ear to the gate, at that point, hauls out a lot of devices and picks the secure in a split second. At that point, she vanishes into the shadows as her warrior companion pushes ahead to kick the entryway open.
A human hides in the shadows of a rear way while his accessory gets ready as far as concerns her in the snare. At the point when their objective — a famous slave owner — passes the back street, the associate shouts out, the slave owner comes to examine, and the professional killer’s sharp edge cuts his throat before he can make a sound.
Rogues depend on expertise, stealth, and their adversaries’ vulnerabilities to get the high ground in any circumstance. Their talent of finding the answer for any issue, exhibiting creativity and flexibility is the foundation of any effective adventuring party.
Leveling Table of Rogue Class For Dungeons and Dragons
Level Proficiency Bonus Sneak Attack Features
1 +2 1d6 Expertise, Sneak Attack, Thieves’ Cant
2 +2 1d6 Cunning Action
3 +2 2d6 Roguish Archetype
4 +2 2d6 Ability Score Improvement
5 +3 3d6 Uncanny Dodge
6 +3 3d6 Expertise
7 +3 4d6 Evasion
8 +3 4d6 Ability Score Improvement
9 +4 5d6 Roguish Archetype Feature
10 +4 5d6 Ability Score Improvement
11 +4 6d6 Reliable Talent
12 +4 6d6 Ability Score Improvement
13 +5 7d6 Roguish Archetype Feature
14 +5 7d6 Blindsense
15 +5 8d6 Slippery Mind
16 +5 8d6 Ability Score Improvement
17 +6 9d6 Roguish Archetype Feature
18 +6 9d6 Elusive
19 +6 10d6 Ability Score Improvement
20 +6 10d6 Stroke of Luck
Basic Features of a Rogue
Hit Dice: 1d8 per rogue level
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per rogue level after 1st
Proficiencies of a Rogue
Armor of a Rogue: Light armor
Weapons of a Rogue: Simple weapons, hand crossbows, longswords, rapiers, shortswords
Tools of a Rogue: Thieves’ tools
Saving Throws of a Rogue: Dexterity, Intelligence
Skills of a Rogue: Choose four from Acrobatics, Athletics, Deception, Insight, Intimidation, Investigation, Perception, Performance, Persuasion, Sleight of Hand, and Stealth.
Equipment of a Rogue
(a) a rapier or (b) a shortsword
(a) a shortbow and quiver of 20 arrows or (b) a shortsword
(a) a burglar’s pack, (b) a dungeoneer’s pack, or (c) an explorer’s pack
Leather armor, two daggers, and thieves’ tools
Expertise and Precision of a Rogue
Rogues commit as much exertion to ace the use of an assortment of aptitudes as they do to culminating their battle capacities, giving them a wide ability that a couple of different characters can coordinate.
With regards to battle, rogues organize shrewd over savage quality. A rogue would prefer to make one exact strike, setting it precisely where the assault will hurt the objective most, then wear an adversary out with a torrent of assaults. Rogues have a practically powerful talent for maintaining a strategic distance from peril, and a couple learns enchanted traps to enhance their different capacities.